I plan on the "some time passes" trope between adventures. I've never played Treasure Hunt, but my early DnD life was spent on Keep on The Borderlands and Isle of Dread. So I decided to go with old school modules. It's hard to keep the campaign fresh in my mind and maintain game continuity. Normally I like to homebrew, but the fact that we meet only several times a year has proven too much for me. This has resulted in some great times, but also in some dismal disappointments. When we meet, we make it a weekend playing 8-10 hours the first day and 4-6 hours the second. Our long time group (aka my family) is now scattered across northern California, but we still make the effort to play some DnD now and then. I have to admit, that I've never DMed or played a 0 level adventure before but it sounds like fun. I'm currently reading Teasure Hunt for the first time. If you DMed any of them, how did you modify them? Or did you just wing it? I'd like to know your experiences with these. I'd like to run the following modules using 5e for my home group:
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